Direct X

How to create Mesh - object, if the coordinates of verteks, coordinate  of normals are known, and there is a list what verteks belong to what faces


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Direct X

  • Peter Nyberg

    You might also take a look at the MeshFromOBJ sample on how to create D3DX meshes when you have the mesh data already.  (i.e. not loading from X files).



  • randyvol

    As always, you should search the SDK documentation that is installed first.  In there you will find (under "Reference") the "X File Format Reference".

    If you are looking for a free modeling tool that helps you build X files, you might want to look at tools like Milkshape.

  • Ruud Baars

    You can use Deep exploration or Polytrans to convert the files to a native format.

    -Dave

  • ShodanTech

    Slightly off-topic but... Does anyone know of any utility that is able to import .x files into any modelling package
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