Is there any copyright issues with using Microsoft's SDK MDX Framework Im currently using/altering the ones supplied with the samples, and who knows may end up finishing and selling this game :)
Is there any copyright issues with using Microsoft's SDK MDX Framework Im currently using/altering the ones supplied with the samples, and who knows may end up finishing and selling this game :)
MDX SDK Framework - Copyright?
Hadez
You may use and modify the source code version of this software identified as “Samples” for the sole purposes of designing, developing, and testing your software programs. You may also reproduce and distribute the sample code, along with any changes, in object and/or source code form.
There are some additional rights and restrictions in the EULA that you should read, but the bottom line is that we _do_ want you to take advantage of that source code
Steve AZ
Mykre
www.ircomm.net
Managed DirectX and Game Programming Resources.
reddeagle
I am having fun however with the OnResize and HandlePossibleSizeChange() function in the main framework code.
My app takes a tumble on device.BeginScene in the OnFrameRender of the main game class. I think it has something to do with rebuilding the device and resetting. I do have the following code in the OnFrameRender
debugFont.DrawText(null, framework.FrameStats, new System.Drawing.Rectangle(2,0,0,0), DrawTextFormat.NoClip, unchecked((int)0xffffff00));
With that left in it blows up on resize, comment it out and it resizes ok, do objects need to be disposed of before resetting the device
Fil Mackay
Might be little offtopic, but i'm just wondering why the sample framework have changed from implementing the application class to using callbacks ...
does it improve performance or something, cause the new framework is much more complicated as the old one. (when u look at source, not to use it)
When u look at the ATI sdk's they keeped using the application class implementation till august release, but still theyre framework looks more like the old dx sample framework.
DeepthiPinto
Mykre
www.ircomm.net
Managed DirectX and Game Programming Resources.