I'm saving my animation with D3DXSaveMeshHierarchyToFile
Everything works perfectly...exept that the material as no texture
I go to the file and define the Tiny texture manually in the material and all works fine
I don't use the last parameters, I just put NULL
It seems that others had the same problem, the material saved is not
what is loaded...
The last parameter seems complicated
Is it maybe that the Mesh is not in the Frame Root
But the Mesh is saved...just not the Texture in the material section...
I have the October 2005 Version of the SDK...

D3DXSaveMeshHierarchyToFile dont save Texture
Dharmesh Vora
I found my problem yesterday, my problem was in the loading part
My Texture was set to Null and didn't saved
Other people on the net had trouble saving their effect,
Probably the problem is when you load the effect
so there is no problem with this function and I dont need the last parameter
Now my texture is saved with my animation