Hi there. I'm on charge of implementing Drag & Drop operation for my WPF client. I found a class DragDrop which does it. I have a couple of questions to whom which used it.
1. How do I replace a drag image I know hoe to disable default cursors - from within QuearyContinue. Effectively I need to copy a bit of my screen and use it as a drag image - so I’m looking for smth. like bit blaster in WPF if exists (this problem get solved when I go for physical moving of the UI element I drag).
2. It appears that MouseMove event isn't firing until the drag operation gets completed (which stands to reason). That means that I have to handle all GUI operations happening during my drag operation, using DragOver handler (which by the way doesn't have corresponding overwritten method). So if I drag over a number of different UIElements I still have to use tunnelling (unless I want to implement my logic within every possible UI element under which I drag)
3. Does it worth the hassle :) I managed to implement 'DnD' like behaviour, using routed events in conjunction with MouseEnter. I can catch it for any elements, laid beneath 'the dragger', so - what can I gain from using DnD if I have no req. for handling external drag sources
Thanks\

Drag & Drop Operations
Pratap
HTH,
Drew
83kwan
I am trying to build an Adorner class that has an object in a layer that follows the mouse around, but doesnt otherwise respond to mouse events. I know I can put in a layer which has Background=Transparent, but that then gobbles up all of the mouse events. What I want is to see the mousemove events, reposition my object appropriately, and then let the mousemove events fall through to layers below.
adragton