You could use Daniel Lehenbauer's ScreenSpaceLines3D implementation and create lines so small that they look and feel like points. Something like:
ScreenSpaceLines3D
p = new ScreenSpaceLines3D();
p.Points.Add(
new Point3D(.01,1,0));
p.Points.Add(
new Point3D(-.01,1,0));
p.Thickness = 2;
p.Color =
Colors.Red;
myViewPort3D.Children.Add(p);
Or do a scale transform on a sphere to make it tiny. You can grab a sphere from the Mesh3DObjects class, which you can grab from the code sample in the WPF Task Manager article. Which inspires me to finally post my Sandbox3D sample again, which also may help out...
Plotting Points in 3D Space
Lantzmannen
You could use Daniel Lehenbauer's ScreenSpaceLines3D implementation and create lines so small that they look and feel like points. Something like:
ScreenSpaceLines3D
p = new ScreenSpaceLines3D();p.Points.Add(
new Point3D(.01,1,0));p.Points.Add(
new Point3D(-.01,1,0));p.Thickness = 2;
p.Color =
Colors.Red;myViewPort3D.Children.Add(p);
Or do a scale transform on a sphere to make it tiny. You can grab a sphere from the Mesh3DObjects class, which you can grab from the code sample in the WPF Task Manager article. Which inspires me to finally post my Sandbox3D sample again, which also may help out...
Skynetxp
Robert Caruso
redcrusher