Terrarium 1.2... Are there going to be 'stones' in Terrarium?
I just looked at a screenshot of the new Terrarium game (version 1.2), and noticed that there are stones on the playfield. Is this going to be a new feature of Terrarium 1.2
Can't wait to play it!

Terrarium 1.2... Are there going to be 'stones' in Terrarium?
mazen_VC
Yes, I think it's a great addition to the game to have 'dead' objects around (like stones). You could hide behind them, so other animals can't see you when they do a Scan(). Problem with plants is that other animals still see you when you hide behind them.
Veronica Smith
Mogli9
CF User
ffokcuf
Unfortunately this is not documented.
Can somebody reveal the internal scan techniques to the level that we could use it with more confidence (this would be even more important with introduction of obstacles)
Thanks!
vakhim
steve hsieh
Questions:
1. How the obstacles are introduced and how do they disappear, if ever
2. Is my part of ecosystem "editable" (like adding plants)
3. With "level editor" won't the game be looking more like Qwake or Sokoban
4. Without level editor - what are the rules How dense/sparce it should/could be (this will affect creatures' strategy a lot) what if I don't like my terrain
5. Pushing/pulling stones and dead bodies
6. Crossing rivers Drinking from them :-) Water animals
cheers
resist
Actually you can hide behind plants (and other animals for that matter). The problem is that the algorithm that determines what you can see based on line of sight is rather "generous". It also generates situations where one organism can see another but not the other way around. Unfortunately, when this happens, the two are too far apart for the one that sees the other to use it to his advantage. I'd certainly be a fan of changing the algorithm so that it assumes your looking from your center cell, rather than spinning around looking from your edge (which the current algorithm attempts to approximate).