Can VB Express Edition be used to develop an .exe file that, when run, will change screen resolution from one setting to another (e.g. 1024x768 to 1280X720)
If so, what template would/should be used and where might I find more information on how to do it
Any feedback would be appreciated.
Thank you

.exe file to change screen resolution settings
quan
P.S. Thanks, I 'borrowed' the joke off a friend :P
P.P.S. The depth variable represents the colour depth of the screen, in bits. 8-bit means 256 colour mode, 16-bit means high colour mode, and 24 and 32 bit represent true colour and ultra true colour, respectively.
P.P.P.S. Sorry I took so long to reply. I've been quite caught up doing stuff recently.
Asmodyne
For the slightly thick people among us who don't know much C#...
Do I just create a form and insert this into it or do I create a class file If so, how do I link the class file to the main form of the program
Thanks,
Timothy
If you dont try - you'll never know.
P.s. I like the binary quote-thingy-joke-pun robinjam :)
P.p.s. What does the "depth=16" signify
Dali Hammadi
It's a whole lot easier to use DirectDraw, and it automatically restores to the display mode that the application was used in when the application ends, or if the screen can't cope with the resolution. This is my opinion, but try using this code:
Imports DxVBLib
Public
Class frmMain Dim dx As New DirectX7 Dim dd As DirectDraw7 Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Me.Show()dd = dx.DirectDrawCreate(
"")dim Height as Integer
dim Width as Integer
dim Depth as Integer
Height=600 ' Change this to the correct number
Width=800 ' Change this to the correct number
Depth=16 ' Change this to the correct number
dd.SetDisplayMode(Height, Width, Depth, 0, CONST_DDSDMFLAGS.DDSDM_DEFAULT)
End SubEnd Class
REMEMBER to add a COM reference to DirectX7 for Visual Basic Type Library before you try this.
EDIT:
dd.SetDisplayMode(Height, Width, Depth, 0, CONST_DDSDMFLAGS.DDSDM_DEFAULT)
is wrong. It should be:
dd.SetDisplayMode(Width, Height, Depth, 0, CONST_DDSDMFLAGS.DDSDM_DEFAULT)
cheetoz
Nitin Mittal
As a side note, remember that just because you can, doesn't necessarily mean you should.
If this is a 'standard' windows application, then you probably shouldn't - people don't like programs messing with their stuff. If it's a game type application, designed to run full screen with fast graphics, then it's OK - it's pretty much expected so the end user can maximize the performance. You still have to ask (the user), though.
If it's for your own use, then have at it. Remember also that some monitors can't change to some resolutions at certain refresh rates - if your program changes to a resolution that can't be displayed by the monitor, how will the user get it back
Luís Oliveira
Here is the way i do it, works in 2005
[code]
Private
Declare Auto Function EnumDisplaySettings Lib "user32.dll" ( _<MarshalAs(UnmanagedType.LPTStr)>
ByVal lpszDeviceName As String, _ ByVal iModeNum As Int32, _ ByRef lpDevMode As DEVMODE _)
As Boolean Private Declare Auto Function ChangeDisplaySettings Lib "user32.dll" ( _ ByRef lpDevMode As DEVMODE, _ ByVal dwFlags As Int32 _)
As Int32 Private Const DM_BITSPERPEL As Int32 = &H40000 Private Const DM_PELSWIDTH As Int32 = &H80000 Private Const DM_PELSHEIGHT As Int32 = &H100000 Private Const DISP_CHANGE_SUCCESSFUL As Int32 = 0<StructLayout(LayoutKind.Sequential)> _
Private Structure POINTL Public x As Int32 Public y As Int32 End Structure<StructLayout(LayoutKind.Explicit)> _
Private Structure DEVMODE_union1 ' struct {<FieldOffset(0)>
Public dmOrientation As Int16<FieldOffset(2)>
Public dmPaperSize As Int16<FieldOffset(4)>
Public dmPaperLength As Int16<FieldOffset(6)>
Public dmPaperWidth As Int16 ' }<FieldOffset(0)>
Public dmPosition As POINTL End Structure<StructLayout(LayoutKind.Explicit)> _
Private Structure DEVMODE_union2<FieldOffset(0)>
Public dmDisplayFlags As Int32<FieldOffset(0)>
Public dmNup As Int32 End Structure<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Auto)> _
Private Structure DEVMODE Private Const CCDEVICENAME As Int32 = 32 Private Const CCFORMNAME As Int32 = 32<MarshalAs(UnmanagedType.ByValTStr, SizeConst:=CCDEVICENAME)> _
Public dmDeviceName As String Public dmSpecVersion As Int16 Public dmDriverVersion As Int16 Public dmSize As Int16 Public dmDriverExtra As Int16 Public dmFields As Int32 Public u1 As DEVMODE_union1 Public dmScale As Int16 Public dmCopies As Int16 Public dmDefaultSource As Int16 Public dmPrintQuality As Int16 Public dmColor As Int16 Public dmDuplex As Int16 Public dmYResolution As Int16 Public dmTTOption As Int16 Public dmCollate As Int16<MarshalAs(UnmanagedType.ByValTStr, SizeConst:=CCFORMNAME)> _
Public dmFormName As String Public dmUnusedPadding As Int16 Public dmBitsPerPel As Int16 Public dmPelsWidth As Int32 Public dmPelsHeight As Int32 Public u2 As DEVMODE_union2 Public dmDisplayFrequency As Int32 Public dmICMMethod As Int32 Public dmICMIntent As Int32 Public dmMediaType As Int32 Public dmDitherType As Int32 Public dmReserved1 As Int32 Public dmReserved2 As Int32 Public dmPanningWidth As Int32 Public dmPanningHeight As Int32 End Structure Public Function SetResolution( _ ByVal Width As Int32, _ ByVal Height As Int32, _ ByVal BitsPerPixel As Int16 _)
As Boolean Dim dm As DEVMODE If Not EnumDisplaySettings(Nothing, 0, dm) Then Return False Else With dm.dmFields = _
DM_PELSWIDTH
Or DM_PELSHEIGHT Or DM_BITSPERPEL.dmPelsWidth = Width
.dmPelsHeight = Height
.dmBitsPerPel = BitsPerPixel
End With Return (ChangeDisplaySettings(dm, 0) = DISP_CHANGE_SUCCESSFUL) End If End Function[/code]
To use this code (on formload or a buton click)
[code]
Debug.Assert(SetResolution(1600, 1200, 32)
[/code]
If you don't want the bps 2 change (great for portable app) then do this code on form load before u set res.
Dim bps As Short = System.Windows.Forms.Screen.PrimaryScreen.BitsPerPixel
then you use this 2 set res instead
Debug.Assert(SetResolution(1600, 1200, bps)
Hope it helps,
Robert Baker
Tiago Fusco