Quake II was re-written (as an experiment) using the .NET framework - still in C (C++ ) though. It was slower by about 30% if I recall - but pretty impressive.
There should be some samples in the DirectX SDK using VB.NET so may be a good place to start - it's been a while since I looked at that. Also, do a search on DirectX and VB, I'm sure it'll turn up something. Be warned, though, there's a lot of graphical concepts you need to understand to take full advantage of it - 2D graphics is hard enough! It looks like fun (I wish I had more time!), and as J says, VB isn't usually the choice for 3D games, but I think is a good start to try and understand the concepts: don't expect the next Halo to come out of it.
If you would like to start writing games in VB.Net and Managed DirectX I would start hanging out and using the Windows Game Development forums on this site. In regards to using VB.Net in 3d applications lots of people are doing it and it can hold it's own, remember that when you do write applications in any of the .net languages they will run the same.
For resources you might want to have a look at www.thezbuffer.com for a great list of resources, also checking out the MSDN DirectX Developer center will lead you to a large collection of resources.
3d games?
diavolo
just curious what is the best language or the language of choice to do that
best regards
Kevent
VB is not usually the language of choice for creating 3D games. Here's a tutorial on games programming in VB.NET:
http://vbprogramming.8k.com/tutorials/main.htm
Mats Upptrom
Quake II was re-written (as an experiment) using the .NET framework - still in C (C++ ) though. It was slower by about 30% if I recall - but pretty impressive.
There should be some samples in the DirectX SDK using VB.NET so may be a good place to start - it's been a while since I looked at that. Also, do a search on DirectX and VB, I'm sure it'll turn up something. Be warned, though, there's a lot of graphical concepts you need to understand to take full advantage of it - 2D graphics is hard enough! It looks like fun (I wish I had more time!), and as J says, VB isn't usually the choice for 3D games, but I think is a good start to try and understand the concepts: don't expect the next Halo to come out of it.
Jenssa
Siv
If you would like to start writing games in VB.Net and Managed DirectX I would start hanging out and using the Windows Game Development forums on this site. In regards to using VB.Net in 3d applications lots of people are doing it and it can hold it's own, remember that when you do write applications in any of the .net languages they will run the same.
For resources you might want to have a look at www.thezbuffer.com for a great list of resources, also checking out the MSDN DirectX Developer center will lead you to a large collection of resources.
Jordon Kraft
thx for the answer
best regards
dustin1
ConcordCraig