My game book using C++/win32/dx suggests to either pad my structures to 32-bit manually, or by using a macro (easy way). Since each structure would be padded to 32-bit, this would definitely increase speed. I looked around the web and the docs, but I don't see this macro he briefly talked about. Does anyone know what it is

How to pad a structure size to 32-bit?
cyphorous
Take a look at the #pragma pack directive described at http://msdn2.microsoft.com/en-us/library/2e70t5y1.aspx
Also, __declspec(align(#)) at http://msdn2.microsoft.com/en-us/library/83ythb65.aspx might be helpful.
Thanks, Ayman Shoukry VC++ Teamcevans
M-Star