HI after succesfully compiling my 32bit single thread console program for the use on x64, I realize that the processor(s) are each just 50 occupied with my program.
On a single core machine the processor is 100% occupied with my program and execution is faster.
Since I only have the /MT (multithread) compiler option for the PSDK amd64 bit compiler, I assume that my program is executed as multithread.
and since one processor has to wait for results from the other one, the entire processing time goes up.
Is there a way of making just one of the cores deal with my program
How can I speed it up
any help is appreciated
thanks alot
Maik

Increase speed for console app on WinXP x64 with Pentium D
CLPMAN
SetProcessAffinityMask
is one way if you are doing the source compile. If it's an already-made exe, there's an app that'll patch the PE header and make it do the same. Look for
IMAGECFG.exe
It's on the NT4 install CD, in the i386/debug directory (as I remember). It's also in (maybe) the win2000 reskit SUPPLEMENT ONE package (good luck finding that if you don't already have it).
C:\>imagecfg
usage: IMAGECFG [switches] image-names...
[- ] display this message
[-s path to symbol files]
[-v MajorVersion.MinorVersion]
[-w Win32 GetVersion return value in hex]
[-a Process Affinity mask value in hex]
[-u Marks image as uniprocessor only]
[-r run with restricted working set]
[-b BuildNumber]
[-g bitsToClear bitsToSet]
[-o default critical section timeout
[-d decommit thresholds]
[-m maximum allocation size]
[-t VirtualAlloc threshold]
[-p process heap flags]
C:\>where imagecfg.exe
c:\program files\tools\imagecfg.exe
C:\>dir "c:\program files\tools\imagecfg.exe
Directory of c:\program files\tools
96 11 18 03:38 51,472 IMAGECFG.EXE
1 File(s) 51,472 bytes
It's great for games which cache-thrash, or run slower for whatever reason, when let to roam freely. I haven't checked it on a 64-bit PE header.
Brijesh Kumar
BTW, I would suggest using VC2005 where lots of the new optmizations are enabled through the new compiler (for 32bit as well as 64bit).
Thanks,
Ayman Shoukry
VC++ Team