Mutiplayer game using Remoting

some body tell me how to handle multiplayers in remoting using TCP channel i mean how i can identify clients on the server side.




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Mutiplayer game using Remoting

  • ivanw

    Don't use remoting for this! It is never designed for outbox connections and suddently not for multiplayer games


  • MustafaMaximus

    If this game is to be played across the internet or LAN use web services. If you must use remoting go with HTTP/binary hosted in IIS.

  • TQSystems

    Ahlan wa sahlan Ali

    You can have multiple clients calling into a TCP/IP server over the net using any port you desire. There are issues to resolve, including security issues, but you can do it none the less.

    We do this now, not in a gaming situation but in a B2B environment. It is great when you actually have to have the ultimate in processing speed. I am assuming that is why you need to to binary over tcp/ip

    You need to create a common library that is available to both the client and the server. Once a secure connection is established, each call made to the server should include the client's identifier so that your server knows which client it is dealing with.

    Ibrahim


  • stez

    but this is requirement

  • serialc0der

    There are hundert of articles about remoting, i suggest reading them because we can't post here full articles post as you can understand. Here is a list of resources that i suggest reading, please feel free to post if you have any further problems or missunderstandings:



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