some body tell me how to handle multiplayers in remoting using TCP channel i mean how i can identify clients on the server side.
some body tell me how to handle multiplayers in remoting using TCP channel i mean how i can identify clients on the server side.
Mutiplayer game using Remoting
ivanw
MustafaMaximus
TQSystems
Ahlan wa sahlan Ali
You can have multiple clients calling into a TCP/IP server over the net using any port you desire. There are issues to resolve, including security issues, but you can do it none the less.
We do this now, not in a gaming situation but in a B2B environment. It is great when you actually have to have the ultimate in processing speed. I am assuming that is why you need to to binary over tcp/ip
You need to create a common library that is available to both the client and the server. Once a secure connection is established, each call made to the server should include the client's identifier so that your server knows which client it is dealing with.
Ibrahim
stez
serialc0der