Hi
I've been testing my game since it got approved and I've found that I cannot play with my contacts. My game is hosted in my own web server running in the same subnet as the computer from where I'm connected. I could play with my contacts using msgrp2p.xml file, but from the page it never calls the Channel_OnRemoteAppLoaded function.
I think it has something to do with connectio speed to the server, since I can get faster from here to it. I've tried to delay the Initialize function call 1 or 2 seconds when the user comes from the subnet but it doesn't work.
Any idea
Thanks
L

Connection problems in game/app
StuartF
I had the same problem and it turned out to be the web server I was hosting the app from. Never bothered to pinpoint the exact reason.. Just mobed it to another server.
JRusty
Maybe one every 256 friends will have problems (the last number of my ip isn't set in the proxy config) :-p
Thanks
L
cworkman29729
Thanks
L
Pepp
Hello:
Well, you need to initialize the app: How
function OnLoadEvent(){
window.external.Channel.Initialize();
}
I hape you will find this usefull...