too many images = greater load time

ok, ive got a good... 96 images on a form with scrollbars, as your scrolling left and right, it takes a while for the images to reload, is there a way to speed up the load

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too many images = greater load time

  • Jan Friberg

    Store the images inside your class, and then draw them in your OnPaint handler.  You'd want to store them in a container of some sort, probably a Dictionary and come up with some way of looking up the images you need to draw, which you probably want to store in a struct with the place you want to draw them.



  • pbeash

    How are they being loaded/displayed


  • Mimir

    just using the normal picture boxes.

    ss:http://www.precognitionstudios.com/image.jpg


  • dsandor_rtg

    thank you so much for the prompt replys


  • mrbrown

    OK - well if you ditch them and draw the images yourself, I'd imagine that you'd get better performance, and certainly more control.



  • sdix401k

    ok... how do I do that
  • too many images = greater load time