I need to transfer information through shared memory between 2 exe files. I've found a C++ code that pretty much do exactly what I need to do, but I don't know how to do it in C#.
Is there a way to convert this code to C# or write something in C# and would be able to receieve information for the C++ code
Sample C++ Code:
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#define BUF_SIZE 256
TCHAR szName[]=TEXT("MyFileMappingObject");
TCHAR szMsg[]=TEXT("Message from first process");
void main()
{
HANDLE hMapFile;
LPCTSTR pBuf;
hMapFile = CreateFileMapping(
INVALID_HANDLE_VALUE, // use paging file
NULL, // default security
PAGE_READWRITE, // read/write access
0, // max. object size
BUF_SIZE, // buffer size
szName); // name of mapping object
if (hMapFile == NULL || hMapFile == INVALID_HANDLE_VALUE)
{
printf("Could not create file mapping object (%d).\n",
GetLastError());
return 1;
}
pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object
FILE_MAP_ALL_ACCESS, // read/write permission
0,
0,
BUF_SIZE);
if (pBuf == NULL)
{
printf("Could not map view of file (%d).\n",
GetLastError());
return 2;
}
CopyMemory((PVOID)pBuf, szMsg, strlen(szMsg));
getch();
UnmapViewOfFile(pBuf);
CloseHandle(hMapFile);
return 0;
}
Use DllImport attribute to invoke functions in a native DLL
Alexander R.
It works.
Thanks.
javierprior1
I am trying this code out and will let you know if it works soon.
I have one more question. I am doing some reading on serialization. I am just wondering if I would be able to transfer information back and forth from the memory that way too
Also, the code that sends in the binary would be written in C and the receiving code would be in C#. Would it be possible to send in the info using memory-mapped and receieve it using serliaization (I am still trying to understand how serliaization differnt from a regular shared memory)
Thanks for the help. I really appreciate it.
Steve Murrell
You may use DllImport to do this.
Declare all function you needed like this:
class SharedMemoryAPIs
{
[DllImport("user32.dll")] //use this attribute to import an Windows API from an DLL
public static Handle CreateFileMapping( Handle fileHandle,Int32 securityDescription,Int32 access,Int32 bufferSize,String name );
//Declare other APIs you needed here
};
And then you can use these APIs just like a normal C# static method.