Hello All
I am trying to do some animation using WIN32.
I have a form and I want first copy the form to bitmap in the memory,then hide the form and then show the bitmap that was in the memory on the same location as the form
I have shown the code which basically does copy the forms image to bitmap in memory.However but it does Bitblts the image to the screen.
I think this is a refresh problem or am I doing anything wrong
IntPtr
hwd = f.Handle; IntPtr hdc = Win32.GetWindowDC(hwd); IntPtr memDC = Win32.CreateCompatibleDC(hdc); IntPtr memBit = Win32.CreateCompatibleBitmap(hdc, f.Width, f.Height); Win32.SelectObject(memDC, memBit); Win32.BitBlt(memDC, 0, 0, f.Width, f.Height, hdc, 0, 0, Win32.TernaryRasterOperations.SRCCOPY); IntPtr screenDc = Win32.GetWindowDC(IntPtr.Zero); IntPtr hMemdc = Win32.GetDC(memDC);f.Hide();
Win32.BitBlt(screenDc, f.Left, f.Top, f.Width, f.Height, hMemdc, 0, 0, Win32.TernaryRasterOperations.SRCCOPY); Win32.ReleaseDC(IntPtr.Zero, screenDc); Win32.DeleteObject(memBit); Win32.DeleteDC(memDC); Win32.ReleaseDC(hwd, hdc);Any Help is highly appreciated

WIN32 API Problem
Daniel B.
I think you should create another memDC2 for screenDC . Then bitblt
memDC to memDC2, and finally from memDC2 to screenDC.
Behnam_acc
Thanks a lot that worked.I am not that comfortable with Win32 but that worked.You made my day.